This is literally the game I've been waiting for to play on the Deck. Sifu does support 1280x800 resolution and full controller support though! It happened enough for me to notice it though. This resulted in white flashes that appeared in certain spots, but it didn't last long. I also did notice some loading in from around the map as I was turning corners. It does drain a bit more, and the stutters are a little more noticeable, but with the GPU Clock Speed set at 1200, it is definitely playable. Now, setting everything to medium and effects to low, while increasing the TDP limit to 11, will give you a solid smooth 50 FPS for our performance build. Putting everything down on High with effects to Medium, and a TDP limit of 8, will maximize the battery life without sacrificing visuals, saving an average of 0.5-1 hour of battery life. While 30 is better for battery saving and a little more stable, the game shines at 40+ with the smoothness, so that is my goal. And on 45, the big ones don't feel nearly as bad!įrom there, I went down to 40 FPS to get a battery build. There is some stuttering going into open areas, but you can set a GPU Clock Speed of 1200 to get rid of the smaller ones. With TDP set to 9, you can expect a gorgeous and smooth experience with a battery drain around 3 hours. Keeping everything at Ultra, except for "Effects" which is reduced to high, a 45 FPS cap works like a charm as a good balance between smooth and battery saving overall. Luckily, there's a good compromise to keep things stable and smooth, while bringing drain down to an average of 13W - 14W. Though, with no caps on, the 60 FPS limit can drain close to 23W - 24W, which is a bit too much for me. Sifu runs extraordinarily well right out of the box and only shows some minor slowdowns in the base area and some bigger open maps. The good news in all of this, on top of how awesome the game is, is that you WILL enjoy this on the Steam Deck! In the grand scheme, it is a small issue, but it would be a nice little addition. The only ways to see it currently are to pause the challenge in the middle of it or to complete the map. Before going into challenges, I like to see what benchmarks I need to hit to get all the tokens. If I had to point out one gripe I have, it would be a simple Quality of Life feature. Those little attentions to detail really captured me. In the Matrix-like challenge, you have a modifier that you can't use weapons, but time slows down when you block. These little references really brought a new level of enjoyment, especially when they elevate the experience with modifiers. While some are more generic, I did see a couple of nods to pop culture, including one referencing the Matrix where you were fighting in an outfit similar to Neo against waves of enemies that look oddly like Agent Smith. I think my favorite part in all of this is the themes they have for the challenges. These are a fantastic way to challenge yourself and keep yourself engrossed in the game, even after beating the story. Each one has 3 benchmarks, which will earn you tokens to unlock the next sets of maps. These challenges can range from time-attack, survival (beat the enemies and keep your age as low as possible), performance (get the highest score), and more, sometimes with modifiers. Along with new outfits, the expansion adds in 5 challenges across 9 maps (with more to come later), making the current offering of 45 challenges total. While the base game is really fun and it's nice to go back over it, the Arenas expansion adds a LOT more replayability. The base game is fantastic.and then we have the Arenas expansion. On top of that, the areas are varied and diverse from each other with minor physics-based elements that really bring the world together. It's so cool to see yourself get older and older, which I don't see many games do. I also love the idea of aging every time you die. The reliance on skill, timing dodges and parries, and the epic moves when filling an enemy's shatter bar feels amazing when it all goes well. Sifu is such an addicting title that I completely suck at. Do you have the willpower and skill to destroy your enemies? Only time will tell! But beware, every time you die, you will age, which will reduce your health and increase your damage. As you go through levels and/or die, you will be able to upgrade, learning new moves, increasing weapon damage, and more. Take control in tight Kung Fu combat as you travel from location to location to avenge what you lost. Sifu is a third-person brawler where you will track down and hunt your family's assassins.
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